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Queen Hades
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Posted - 2006.11.06 08:23:00 -
[1]
@tiller
2 questions:
1. Can I have your stuff?  2. Does that mean that Egghelende and Ammamake are open to the public again with Kali?
Have fun in WoW. 
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Queen Hades
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Posted - 2006.11.06 09:30:00 -
[2]
Originally by: Luke Pubcrawler
Pirates gained the stab nerf, making camping the destination end or catching targets in belts or missions easier. Also scanning now looks more efficient.
Thats not entirely true. I guess it is the bullies / griefers ("pirates") who suffer most from the stab nerf. And gate snipers are vulnerable now. You can finally scramble them.
<3 <3 <3 CCP for warp to 0 and stab nerf <3 <3 <3
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Queen Hades
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Posted - 2006.11.06 09:42:00 -
[3]
Originally by: tiller
Originally by: Queen Hades
Originally by: Luke Pubcrawler
Pirates gained the stab nerf, making camping the destination end or catching targets in belts or missions easier. Also scanning now looks more efficient.
Thats not entirely true. I guess it is the bullies / griefers ("pirates") who suffer most from the stab nerf. And gate snipers are vulnerable now. You can finally scramble them.
<3 <3 <3 CCP for warp to 0 and stab nerf <3 <3 <3
You wont have gate snipers any more.
...and I really like that. 
I see no real problem with belt piracy and the like, but gate sniping "piracy" is unfair and nothing more than a way to grind people, nothing else.
In sum I'd say Eve will be more fun for us all when there is no more gate sniping.
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Queen Hades
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Posted - 2006.11.06 09:46:00 -
[4]
Originally by: Aria Jenneth Edited by: Aria Jenneth on 06/11/2006 09:44:16 But gate snipers are so much fun to sneak up on! ...
Yes. But then you can't kill them because they have a full rack of stabs. You can't imagine how often I tried and failed because I only had scram strength 4 on my ship. 
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Queen Hades
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Posted - 2006.11.06 13:10:00 -
[5]
Edited by: Queen Hades on 06/11/2006 13:09:55
Originally by: tiller Edited by: tiller on 06/11/2006 10:14:58
Originally by: Queen Hades
Originally by: tiller
Originally by: Queen Hades
Originally by: Luke Pubcrawler
Pirates gained the stab nerf, making camping the destination end or catching targets in belts or missions easier. Also scanning now looks more efficient.
Thats not entirely true. I guess it is the bullies / griefers ("pirates") who suffer most from the stab nerf. And gate snipers are vulnerable now. You can finally scramble them.
<3 <3 <3 CCP for warp to 0 and stab nerf <3 <3 <3
You wont have gate snipers any more.
...and I really like that. 
I see no real problem with belt piracy and the like, but gate sniping "piracy" is unfair and nothing more than a way to grind people, nothing else.
In sum I'd say Eve will be more fun for us all when there is no more gate sniping.
Killing one person one way is no better than killing someone another. If it's in the game mechs and you get the same explosion at the end, then it's cool by me.
How is it more 'fair' to slaughter innocents in belts ?, 'fair' means nothing to a pirate. I just want your stuff PERIOD.
You got me wrong, tiller. I do not expect you to be fair.
But I expect CCP to do something about an extremely unbalanced feature such as "gate sniping piracy" - which have they done with the "warp to 0" - option (although I will most probably use it for fast travelling and not that much for avoiding being sniped) and even much moreso by nerfing stabs, because from now on you are vulnerable.
I'm no carebear, but I used to avoid the systems which are usually camped by you and your friends (although I wonder if you are not bored to death doing the same thing over and over again, but thats your problem).
The difference between belt piracy and gate sniping is simple:
Belt piracy has at least some chance of survival for the victim after he got locked (in fact I'm quite sure it is 50:50 between us if we would ever meet in a belt), but what could I do if I'm alone in a, say, Vexor or Thorax and you wtfpwn me with your long range t2 ammunition?
Gate sniping is uber because there is no counter for it that is feasible for people with non - expert skill sets and therefore should be removed from the game.
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Queen Hades
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Posted - 2006.11.06 13:49:00 -
[6]
Edited by: Queen Hades on 06/11/2006 13:49:44
Originally by: Lanfear's Bane
Originally by: Queen Hades Stuff.
Well tiller doesn't snipe for a start.
People cry about everything and anything that happens in lowsec. With nerf after nerf you are going to see pirates working their sec up and coming up into highsec and war deccing as there will be nothing left for us to kill or so nerfed that the risks far outweigh the rewards. Then the crying will really start.
EVE is slowing becoming EVE Online: Mining Simulator and Big Hugs.
Lanfear's Bane.
No, absolutely no.
There is a difference between having a risk in low sec and having empire systems (!) under siege and locked down by a few people for many months (or years, I'm not sure how long this is going on in the Egg / Amm - pipe now).
I don't go there, but many of my friends went through in, for example, shuttles to get to their agents in federation and / or republic space. In SHUTTLES (!).
You are not pirates, you are just annoying people who have to take a longer route (or have two sets of ships and equipment with jumpclones!) because you think you are so uber omg1337.
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Queen Hades
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Posted - 2006.11.06 15:26:00 -
[7]
Edited by: Queen Hades on 06/11/2006 15:29:57 Edited by: Queen Hades on 06/11/2006 15:28:46
Originally by: Mihae
Originally by: tiller Lowsec Belts are usually empty
QFT - CCP do something about it please.
Correction:
This is true for systems where people can hardly come in (such as Egg / Amm). The lowsec - systems where I do business (and basically I live in lowsec for months now!) have a) strong local antipirate - forces and b) no campers at the gates sniping innocents. And the belts are used by people for their stuff (some hunt rats because they like it, some grind roids).
It is a shame how many resources are wasted in this game because those who would fertilize the belts can't get there due to the "omgwtfuber1337ness" of some so called "pirates".
Maybe CCP should put up some game mechanic which prevents locking down empire space for more than a few hours. CONCORD interventions after a few positive sec rating ship kills by the same alliance / corp maybe?
That way piracy would not really suffer but people would have to be much more selective about their targets. Shuttles and noob frigs would be left alone while fat haulers with their escort would be worthy prey.
But what the "pirates" do in Egg / Amm has nothing to do with playing a game anymore. 
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